Mysteries of the Moonsea
Barkeep/Bouncer at the Sleeping Sea Dragon Tavern
Dwarf CR 2
Lawful Good Medium Humanoid Traits Dwarf
Fighter level 2 (skill points 6) Thug
Expert level 2 (skill points 14) Barkeep
Init 1 Dex, 2d10+2d8+12+2);
(0) Club 4)
Space 5ft.; Reach 5
Str 16, Dex 12, Con 16, Int 12, Wis 10, Chr 12
Base Attack 3 CMB 6; CMD 17
Cleave: Get extra attack if hit monster to adjacent foe, -2 AC until your next turn ,
Combat Reflexes: DEX mod additional attacks of opportunity,
Armour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,
Martial Weap Prof,
Power Attack: You can choose to take a -1 penalty on all melee attacks and combat maneuver checks to gain a +2 bonus on all melee damage rolls. Every +4 base atack penalty increases by -1 and damage by +2,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Focus: +1 to attack rolls
Skills Bluff 1, Climb 6, Craft Brewery 7, Diplomacy 1, Gather Information 5, Handle Animal 1, Intimidate 5, Know Arch & Eng 1, Know Dungeon 1, Know Local 7, Linguistics 1, Perception 5, Profession Barkeep 6, Profession Sailor 4, Ride 1, Sense Motive 5, Survival 0, Swim 1
Languages Common, Dwarven
Environment Temperate mountains
Organization Squad 11-20, Team 2-4, Clan 30-100
Treasure Coins, Goods x 2, Items
Defensive Training +4 Dodge AC against Giant type
Greed +2 Appraise related to stone or metal work
Slow and Steady Base speed of 20 ft, speed is never modified by armor or encumbrance.
Stability +4 bonus on being bullrushed or tripped
Stonecunning +2 bonus on Perception for unusual stonework
Bravery Save vs fear + 1
MAGIC ITEMS (max value 780)
Masterwork Chain Shirt (150gp)
Masterwork Club (300gp)
Dagnarr of Clan Brutefist grew up w/ a simple life. His family owned an Tavern in the small trading camp of Hardcastle, North of the Great Rift. Waiting tables, brewing & cleaning were not able to hold this young dwarf’s attentions. He needed adventure, and loved stories of pirates. On the eve of his coming of age, he decided he would set out for adventure and through the traders that came through the encampment, he got a job on a merchant ship Called The Wind Runner. Dagnarr enjoyed the sea air and the sailors life came easy to him. He learned a lot from this crew and Captain, they were good sailors and patient teachers.
Dagnarr wanted to be more then just a deckhand, so despite he fondness for this ship, he tried to find a ship that had room for more responsibility.
After a 2 years he found himself on a new ship; The Crimson Tide. Dagnarr fit in very well w/ Captain Katrina Lyndra and her crew. Learning the finer points of knife fighting, brawling & “Free” trade. Dagnarr was popular among the crew as he made an strong Dwarven bitter ale made with sea water that they all came to love and called Bittersea Ale. After a few years and a rise up the ranks to Bowsan, Dagnarr & the Crimson Tide raided a ship in the Sea of Fallen Stars; it was The Wind Runner. Defying the Captain’s orders to kill the crew, Dagnarr was left in a rowboat with no paddles in the middle of the Sea to be driven mad before death.
On the 5th day he managed to be in sight of a merchant ship sailing north to the Moonsea. The crew of The Current picked up the surviving dwarf and he earned passage on the ship as a deckhand until they reached Mulmaster.
Dagnarr bounced from ship to ship in the Moonsea when work presented itself, however never finding a ship and crew to call home like he did the Wind Runner or Crimson Tide. Today he is in Melvaunt with some downtime. Time to drop into the Devil’s Fire for a brew…..