(Slave) Jereg

Rd1 - Male - ½ Orc – Farmhand

Description:

Half-Orc Advanced CR 6
XP 2400
Any Medium Humanoid (Animal)
Expert level 3 (skill points 24) Fisherman
Ranger level 3 (skill points 24) Woodland Tracker
(Deep Walker)
Init 5; Senses Darkvision 60; Perception +12
DEFENSE
AC 17, Touch 15, flat footed 12 ( No Armour, Shield, none)
(
5 Dex, 2 Natural)
hp 51 (0d8
3d8+3d10+18+3);
Fort 7, Ref +7, Will +8
OFFENSE
Speed 30
Melee
Single Attack Falchion +9 (2d4
6/18-20)
or Longbow ,Composite 12 (1d85 X3)
Full Attack
Falchion 9 (2d46/18-20)
or Longbow ,Composite 12 (1d85 X3) range 110
Space 5ft.; Reach 5
Special Attacks
Favored Enemy (+2 attack pathfinder only) +2 damage. Number of Favored enemies = 1
Favored Enemy -2 +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against Fav Enemy
Spells Known:

Ranger Spells

STATISTICS
Str 18, Dex 20, Con 16, Int 15, Wis 18, Chr 12
Base Attack 5 CMB 9; CMD 24
Feats
Point Blank Shot: +1 to hit +1 damage if within 30 ft (already included in calculations),
Armour Prof Light,
Armour Prof Medium,
Endurance: +4 on checks to resist non-lethal damage,
Focused Shot: As a standard action, may make an attack with a bow or crossbow and add your Intelligence modifier on the damage roll. must be within 30 feet. ,
Martial Weap Prof,
Precise Shot: Can shoot into melee without -4 penalty,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Weapon Focus(Ranged): +1 attack rolls
Skills Acrobatics 10, Climb 11, Handle Animal 1, Heal 9, Intimidate 6, Intuit Direction 10, Jump 10, Know Dungeon 2, Know Geography 10, Know Nature 10, Perception 12, Profession Fisherman 10, Ride 10, Stealth 13, Survival 11, Swim 9, Use Rope 11
Languages Common, Orc
ECOLOGY
Environment Any
Organization Group 2-5
Treasure Standard
SPECIAL ABILITIES
Ferocity Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Deep Knowledge (Ex) Underground bonus on initiative, Knowledge (dungeoneering), Perception, Stealth, Survival = 2
Favored Terrain +2 bonus on init, know geog, Perception, Stealth, Survival in selected terrain 1
Track (Ex) Adds half level on Survival skill checks made to follow or identify tracks.
Trap Sense Reflex save and AC when dealing with traps bonus 1
Wild Empathy Improve attitude of an animal
MAGIC ITEMS (max value 3450)

Bio:

(Slave) Jereg

Mysteries of the Moonsea Rorryn