Nariya

Description:

Human Advanced CR 14
XP 38400
Any Medium Humanoid (Animal)
Rogue level 14 (skill points 182) Bluffer
(Knife Master )
Init 12; Senses ; Perception +18
DEFENSE
AC 28, Touch 19, flat footed 20 (
5 Studded Leather, Shield, none)
(5 Dex, +2 Natural, +8 armour, +1 feats, +2 Weap)
hp 105 (0d8
14d8+28+14);
Fort 6, Ref +17, Will +5
OFFENSE
Speed 30
Melee
Single Attack(
2/2) Kukri +20 (1d46/15-20)
or (1/1) Shortbow 20 (1d61 X3)
Full Attack
(2/2) Kukri 18/13 (1d46/15-20)
Kukri 16 (1d42/15-20)
or (1/1) Shortbow 20/15 (1d61 X3) range 70
Space 5ft.; Reach 5
Special Attacks
Sneak Attack Sneak attack at an extra (D6) 7
Sneak Stab (Ex) Sneak attack with a dagger, uses d8s to roll sneak attack damage, other weapons use d4s
STATISTICS
Str 15 + 4 = 19, Dex 22 + 4 = 26, Con 15, Int 19, Wis 12, Chr 18
Base Attack 10 CMB 14; CMD 32
Feats
Canny Observer (Ex): 4 Perception check to hear the details of a conversation or to find concealed or secret objects (including doors and traps),
Charmer (Ex): 1/day per 5 levels can roll two dice while making a Diplomacy check, and take the better result.,
Coax Information (Ex): Can use Bluff or Diplomacy in place of Intimidate to force an opponent to act friendly.,
Crippling Strike: If hit with sneak attack does 2 point of STR damage,
Deadly Sneak (Ex): Treats all 1s and 2s on the sneak attack damage dice as 3s.,
Entanglement of Blades (Ex): If hits a creature with a sneak attack, target cannot take a 5-foot step until the beginning of the rogues next turn.,
Improved Evasion: Take 1/2 damage if fail a Reflex save ,
Armour Prof Light,
Dodge: Add 1 to AC ,
Evasion: No damage on reflex save,
Improved Critical: Doubles critical chance of weapon,
Improved Initiative: +4 Initiative checks,
Martial Weap Prof,
Mobility: +4 AC to attacks of opportunity,
Sidestep: If opponent misses you with a melee attack, you may move 5 ft as an immediate action. Next turn Cannot take 5ft step next turn and if move subtract 5ft.,
Simple Weapon Proficiency,
Two-Weapon Fighting: Get extra attack at -2 to all attacks,
Weapon Finesse: Use DEX mod instead of STR mod for melee attack to hit
Skills Acrobatics 21, Appraise 17, Bluff 24, Climb 4, Diplomacy 24, Disable Device 20, Disguise 20, Escape Artist 16, Handle Animal 7, Intimidate 17, Know Arcana 9, Know Dungeon 9, Know History 11, Know Local 14, Know Nobility 11, Know Religion 11, Linguistics 14, Perception 18, Perform 7, Perform Dance 7, Perform Oratory 7, Sense Motive 18, Sleight of Hand 23, Stealth 23, Swim 4, Use Magic Device 15
Languages Common
ECOLOGY
Environment Any
Organization Company 10-20, Band 30-100, Squad 4-8
Treasure Standard
SPECIAL ABILITIES
Blade Sense (Ex) Dodge bonus to AC against attacks made against her with light blades. = 4
Evasion Reflex save no damage instead of 1/2
Hidden Blade Adds 1/2 level on Sleight of Hand checks made to conceal a light blade.
Improved Uncanny Dodge Can no longer be flanked
Uncanny Dodge Retains Dex bonus if flat footed
MAGIC ITEMS (max value 34800)
Brooch of shielding Absorb 101 magic missiles (1500gp)
+2 (
3 special ability) Studded Leather (25000gp)
Spell Resistance 15 : Spell resistance 15 (3 bonus)
Belt of physical might-2 (
4) 4 STR +4 DEX (40000gp)
Boots of speed 10 rounds haste/day (12000gp)
Bracers of archery (lesser) +1 ranged attack (5000gp)
Cape of mountebank Dimension Door 1/day (10080gp)
Circlet of persuasion (
3) 3 to all CHR based skills (4500gp)
Quiver of Ehlonna – (1800gp)
Ring of Protection (
3) 3 AC (18000gp)
Ring of Mind shielding – (8000gp)
+2 (
2 special ability) Kukri (32000gp)
Icy Burst 1d6 frost damage +1d10 on a critical hit (2 bonus)
2 (1 special ability) Kukri (16000gp)
Defending (1 Bonus)
+1 (
1 special ability) Shortbow (8000gp)
Seeking : Negates any miss chances that would apply, such as from concealment. (+1 bonus)

Bio:

Nariya Spent her childhood living with her human Mother at the newly growing city within the Mines of Tethyamar. Her father has been deceased for longer then she can remember. Her mother wanting her to experience both sides of her heritage arranged for her to spend some time with her uncle in Myth Drannor. In Tethyamar she spent her days running errands for dwarven clergy members to earn coin when not studying. In Myth Drannor, not being a full blooded elf, she spent most of her time with Ranzo Punwicket who had her running errands as well as helping him play tricks and practical jokes on some of the haughty elves that disapproved of the gnome being within the city.

Nariya

Mysteries of the Moonsea Rorryn