(Slave) Nogran

Rd2 - Dwarf from Thay


Dwarf CR 2
XP 600
Lawful Good Medium Humanoid Traits Dwarf
Expert level 3 (skill points 21) Mason
Fighter level 1 (skill points 3) Fighter
(Mobile Fighter)
Init 1; Senses Darkvision 60; Perception +4
AC 11, Touch 11, flat footed 10 ( No Armour, Shield, none)
1 Dex)
hp 26 (0d8+3d8+1d10+4+3);
Fort 4, Ref +2, Will +3
Resistance to poison +2, Resistance to spells +2
Speed 20
Single Attack(
1/0) Pick, heavy +7 (1d63 X4)
Full Attack
(1/0) Pick, heavy 7 (1d63 X4)
Space 5ft.; Reach 5
Special Attacks
Hatred +1 attack Orcs,goblinoids,
Weapon Familiarity Dwarven waraxes and urgroshes
Str 14, Dex 12, Con 12, Int 12, Wis 10, Chr 10
Base Attack 3 CMB 5; CMD 16
Power Attack: You can choose to take a -1 penalty on all melee attacks and combat maneuver checks to gain a +2 bonus on all melee damage rolls. Every +4 base atack penalty increases by -1 and damage by +2,
Armour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,
Endurance: +4 on checks to resist non-lethal damage,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Focus: +1 to attack rolls
Skills Climb 7, Craft Sculpture 8, Handle Animal 0, Intimidate 5, Know Arch & Eng 8, Know Dungeon 1, Know Local 1, Perception 4, Profession Mason 7, Ride 6, Survival 4, Swim 2, Use Rope 8
Languages Common, Dwarven
Environment Temperate mountains
Organization Squad 11-20, Team 2-4, Clan 30-100
Treasure Coins, Goods x 2, Items
Defensive Training +4 Dodge AC against Giant type
Greed +2 Appraise related to stone or metal work
Slow and Steady Base speed of 20 ft, speed is never modified by armor or encumbrance.
Stability +4 bonus on being bullrushed or tripped
Stonecunning +2 bonus on Perception for unusual stonework
MAGIC ITEMS (max value 390)
Masterwork Pick, heavy (300gp)


(Slave) Nogran

Mysteries of the Moonsea Rorryn